A minimalist adventure platformer about a girl in a cave. Inspired by Celeste Classic and Celeste Classic 2. Written in a custom engine built from the ground up with Javascript by Alex Yang in 2 weeks.

Controls

GameplayArrow Keys, X, Z
RestartR
Show ScoreboardC
FullscreenDouble Click
OptionsEnter

Walkthrough

Skip Showcase

Credits

  • Game Design, Programming, Main Art, Sound Editing:
    • Alex Yang
  • Diamond Art Sprite:
    • Kicked-in-teeth
  • Music:
    • "Signals" by Lance Conrad
  • Sound Effects:
    • All by anonymous users on StoryBlocks
  • Font:
    • PixelFont By PaulBGD
  • Color Palette:
    • Pico8
  • Playtesters:
    • M. Yang
    • Sachin Allums
    • G. Yang
  • Special Thanks:
    • G+S Yang
    • Mark Brown (GMTK)
    • Maddy Thorson
    • And the player
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorunclemistersir
GenrePlatformer, Adventure, Puzzle
Tags2D, 8-Bit, Cute, Minimalist, Pixel Art, Retro, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, Interactive tutorial

Development log

Comments

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(+1)

All the puzzles in here are INCREDIBLY well designed, with an assumption and an "aha!" moment. Very well done!

(+1)

quality work , really well done

Dev here! Thank you for your support! I'm glad you enjoyed my game.

(+1)

The jumping needs to be way too precise to be fun.

(1 edit)

Dev here! Thanks for your feedback, it means a lot!

I wholeheartedly agree that the jumping can be a little precise, especially for the first few levels. I constrained myself to 16x16 tiles, which means the player's jump height can't be too high if I want to make long levels, which means I can't allow a large timing window to jumps. Most jumps are a little precise because of this.

I think the levels themselves can also be a little difficult. I was only able to get three play testers on board, and two of them played the easier levels after they'd already had some experience with the game. I tried to make the first and second levels as forgiving as possible, but I wasn't really able to get a good gauge on how easy the first few levels were  for new players.

I'll find a couple new players and ask them whether they thought the first few levels were too hard, and make changes accordingly. I'll also use what I learned for my next games!

Edit: Also, if you're having trouble and a jump just seems impossible, consider looking for another way to beat it! Don't be ashamed to look at the walkthrough if you get stuck.

(1 edit)

After I played it for a bit it got okay but a few levels into sticky blocks and it got hard again. Saying "it's too hard to be fun" doesn't necessarily mean it's a bad game. With the cute aesthetic, I assumed incorrectly it was a simple platformer.
I will try play some more later.

(+1)

Works on firefox now. 10/10

Dev here! Thanks for your support! How do you know if the game was 10/10 if you haven't played it yet

(1 edit) (+1)

I died 30 times on level one when using bing

A valiant effort

(+1)

I am the current speedrun world record holder with a time of 4:56.49 

Dev here! That's a great time TheDubW! Only 5 seconds to cut before you hit sachinallums's personal best of 4:51.55!

(+1)

Finally got the WR by a landslide with a time of 4:18.66

What a steal!
...but is it possible to go faster?

(+1)

4 Deaths?!

(+1)

Just superb. 10/10 would recommend.

(1 edit)

Dev here! Thanks a lot for your support. You're at the top of the leaderboard as of 4/1/2021 3:59pm CST. Pat yourself on the back!

Edit: pm not am

(+1)

Best game I have ever played, 5/5

Dev here! Thanks for your feedback! I'm glad you liked it.

Wow this is a great game

(1 edit)

Dev here! Thanks a ton, I'm glad you liked it! I worked on it for a while.

Who needs friends when you have the internet